Hi, all,
I am trying to displace a png texture on a flat shape. I can achieve the effect without any problems using the standard renderer and a C4D material:
However, when I try to achieve the same effect using an arnold surface shader, I see the following result:
I am using an Arnold parameters tag. I have used catclark subdivision and set the displacement height to 20cm. Reducing the height smooths out the edges, but there is no observable displacement. Increasing the height makes the shape more crinkles.
My node map looks like this:
Does anyone have any suggestions regarding how to achieve the same displacement effect I achieved in the standard renderer with Arnold? Your help is much appreciated.
Cheers!
Solved! Go to Solution.
Solved by gomeslindsay. Go to Solution.
How many subdivisions does the object have in the Arnold Parameters tag?