I use ACES for pretty much everything I do now, and an issue (or perceived issue) that I continually run into is that, when I use a pre-existing asset that has native C4D shaders, for example, I have the option to convert them to / replace them with Arnold Shaders. And this is fine and good, but this utility always converts the image textures to bitmap shaders rather than image shaders. Which would be fine, except that I can't seem to find a way to set the color profiles for the bitmaps in the same way that I can w/ image nodes, so - as far as I understand it - I can't render those assets correctly without first creating image nodes for each bitmap and then copying the path over (or dragging the images in and reconnecting them to the appropriate shader inputs on the Standard Surface Shader.) So I'm wondering two things:
1) Can color profiles be assigned to bitmap shaders to make them ACES compatible?
2) Is there a way to convert bitmap shaders to image shaders?
or an alternate
3) Is there a way to modify the material conversion utility (through some preferences or a custom script?) that converts C4D shaders to Arnold Shaders, to make it use image nodes instead of bitmap nodes?