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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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When autogenerating tx files in maya, what maketx command is created?

6 REPLIES 6
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Message 1 of 7
liam-h
821 Views, 6 Replies

When autogenerating tx files in maya, what maketx command is created?

 
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6 REPLIES 6
Message 2 of 7
liam-h
in reply to: liam-h

We want to generate tx's from the command line, but they have to match the ones that are auto-generated from maya. What attributes dictate what maketx command is run, and what other attributes are set by default. Thanks

Message 3 of 7
Stephen.Blair
in reply to: liam-h

Get oiiotool and run it on a tx. That will show you the command used.

    Software: "OpenImageIO-Arnold 1.7.17: maketx D:\Assets\textures\noicon.jpg --threads 4 --monochrome-detect --opaque-detect --constant-color-detect --fixnan box3 --oiio -u --unpremult --oiio --format exr -d half --compression dwaa -o D:\Assets\textures\noicon.tx"

HtoA ships with oiiotool, so you could just download any version of HtoA.



// Stephen Blair
// Arnold Renderer Support
Message 4 of 7
liam-h
in reply to: Stephen.Blair

Thanks, I'm guessing it's the stuff in the brackets?

Message 5 of 7
Stephen.Blair
in reply to: liam-h

this would be the command line:

maketx D:\Assets\textures\noicon.jpg --threads 4 --monochrome-detect --opaque-detect --constant-color-detect --fixnan box3 --oiio -u --unpremult --oiio --format exr -d half --compression dwaa -o D:\Assets\textures\noicon.tx"



// Stephen Blair
// Arnold Renderer Support
Message 6 of 7
liam-h
in reply to: Stephen.Blair

fantastic, thank you

Message 7 of 7
liam-h
in reply to: liam-h

oiiotool --info -v <file>

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