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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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[C4DtoA] Can texture compression or displacement bounds cause arnold crash ?

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Message 1 of 6
nicholas_yue
310 Views, 5 Replies

[C4DtoA] Can texture compression or displacement bounds cause arnold crash ?

I am trying to isolate the cause of the following crash (logs from tractor job)


```

CRITICAL: Stop [ge_container.cpp(756)]
CRITICAL: Stop [ge_container.cpp(756)]
CRITICAL: Stop [ge_container.cpp(756)]
CRITICAL: Stop [ge_container.cpp(756)]
C4DtoA | 00:00:01  2276MB  WARNING| [AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

C4DtoA | 00:00:01  2276MB  WARNING| [AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

C4DtoA | 00:00:01  2276MB  WARNING| [AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

C4DtoA | 00:00:01  2276MB  WARNING| [AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

C4DtoA | 00:00:01  2276MB  WARNING| [AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead
C4DtoA | 00:00:14  2369MB  WARNING|  [disp] /Pluto_Dft_high/world_offset/world_grp/M_cog_offset/M_cog_grp/R_laser_shroud_a_offset/R_laser_shroud_a_grp/R_laser_shroud_b_offset/R_laser_shroud_b_grp/R_laser_head_001_high|R_laser_head_001_high: padded bounds could be 26.1x more efficient. given disp_padding: 0.0199999996, recommended: -5.33461571e-06

C4DtoA | 00:00:14  2384MB  WARNING|  [disp] /Pluto_Dft_high/world_offset/world_grp/M_cog_offset/M_cog_grp/R_laser_arm_stripe_001_high|R_laser_arm_stripe_001_high: padded bounds could be 33.9x more efficient. given disp_padding: 0.0199999996, recommended: 0

C4DtoA | 00:00:14  2415MB  WARNING|  [disp] /Pluto_Dft_high/world_offset/world_grp/M_cog_offset/M_cog_grp/R_laser_arm_001_high|R_laser_arm_001_high: padded bounds could be 16.1x more efficient. given disp_padding: 0.0199999996, recommended: -1.44988298e-05

C4DtoA | 00:00:14  2454MB  WARNING|  [disp] /Pluto_Dft_high/world_offset/world_grp/M_cog_offset/M_cog_grp/R_sidepanel_004_high|R_sidepanel_004_high: padded bounds could be 4.16x more efficient. given disp_padding: 0.0199999996, recommended: -3.7252903e-09

C4DtoA | 00:00:14  2461MB  WARNING|  [disp] /Pluto_Dft_high/world_offset/world_grp/M_cog_offset/M_cog_grp/M_enginetail_001_high|M_enginetail_001_high: padded bounds could be 3.18x more efficient. given disp_padding: 0.0199999996, recommended: 3.7252903e-09
Progress: 5%
Error: application crashed
C4DUnhandledExceptionFilter: writing exception info
C4DUnhandledExceptionFilter: writing call stacks

```

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5 REPLIES 5
Message 2 of 6

Unlikely. Very unlikely.

The compression thing is just a warning (because of an OpenEXR bug).

The bounds padding warnings shouldn't be a problem because they are not about the padding being too small (too small bounds padding can have really weird results in the render).



// Stephen Blair
// Arnold Renderer Support
Message 3 of 6
thiago.ize
in reply to: nicholas_yue

There's a small chance that these below logs c4d wrote out might contain info that explains the crash. Can you supply them?

  • C4DUnhandledExceptionFilter: writing exception info
  • C4DUnhandledExceptionFilter: writing call stacks
Message 4 of 6
nicholas_yue
in reply to: nicholas_yue

As per Thiago's suggestion, I investigated further as to the logs written out by C4DUnhandledExceptionFilter.


I have obtained the log from C4D and sent them to Maxon for analysis, their conclusion is that the crash is in Arnold.


I am attaching the log file I sent to Maxon.

_BugReport.txt

Message 5 of 6

If you increase the Arnold log verbosity, is there any more info in that log?

Do you crash if you enable Ignore Textures?



// Stephen Blair
// Arnold Renderer Support
Message 6 of 6

I'd take a look at the scene if you can share it with us. I'm also wondering what's your C4DtoA version?

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