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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Mesh light 'Light Visible' not working in LightGroups

4 REPLIES 4
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Message 1 of 5
jimKUQZ5
480 Views, 4 Replies

Mesh light 'Light Visible' not working in LightGroups

I want to include the visibility of a mesh light to a LightGroup. It does not show up in the light group but it does in the beauty render.

How to include the light source in the lightgroup?


beauty.png

10409-one.png

one.png

Labels (2)
4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: jimKUQZ5

A light group AOV is the lighting contribution of those lights.

Light visibility isn't contributing to the lighting



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
jimKUQZ5
in reply to: Stephen.Blair

Oke, Any other way to get a similar result with the light source in the light group?
Message 4 of 5
robbertTZYZH
in reply to: jimKUQZ5

I'm also interested in this.....

Message 5 of 5
robbertTZYZH
in reply to: jimKUQZ5

it's still a big issue that the emissive mesh is not added to RGBA_YourLightgroup AOV and Emission AOV. This problem is with visible mesh and area Lights and should be fixed by the developers.

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