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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Solaris' barndoor and shadow blocker implementation?

7 REPLIES 7
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Message 1 of 8
fomfomsoft
445 Views, 7 Replies

Solaris' barndoor and shadow blocker implementation?

Hello,

Are light filters supported in Solaris? Barndoor, decay and shadow blocker etc.

For barndoors, I tried using sphere light (switched on as spotlight) and the shaping parameters, and while angle and softness works, barndoor ones don't.

Would appreciate some advice.

Thanks

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7 REPLIES 7
Message 2 of 8

Keen to hear about this too!


I don't see an option to even map a shader to lights—even if I were to create the light filters in the material library.

Message 3 of 8

Ah is it this?
Was looking into the Physical Sky Shader somemore:

Adding support for light filters in Hydra via materials #575
https://github.com/Autodesk/arnold-usd/pull/575

Any news on further progress in this area?

Message 4 of 8
Stephen.Blair
in reply to: fomfomsoft

Support is there, but I'm not sure you can do it interactively...am checking on that...



// Stephen Blair
// Arnold Renderer Support
Message 5 of 8
fomfomsoft
in reply to: fomfomsoft

Thanks for the reply Stephen, looking forward to your answer, thanks.

Message 6 of 8
edegaye
in reply to: fomfomsoft

Hi !

Does someone has a workaround to be able to see a light filter in Hydra?

Message 7 of 8
Stephen.Blair
in reply to: fomfomsoft

HtoA 6.1.2

  • Support arnold light filters : Similarly to shaders connections to lights, light filter shaders can be connected to the OUT_light terminals (HTOA-1884)


// Stephen Blair
// Arnold Renderer Support
Message 8 of 8

Hi guys,

In Solaris barndoor and gobo filter don't work for me in 6.2.1.0, only light decay and blocker work.

it is normal? any solution?

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