Hello,
Are light filters supported in Solaris? Barndoor, decay and shadow blocker etc.
For barndoors, I tried using sphere light (switched on as spotlight) and the shaping parameters, and while angle and softness works, barndoor ones don't.
Would appreciate some advice.
Thanks
I don't see an option to even map a shader to lights—even if I were to create the light filters in the material library.
Ah is it this?
Was looking into the Physical Sky Shader somemore:
Adding support for light filters in Hydra via materials #575
https://github.com/Autodesk/arnold-usd/pull/575
Any news on further progress in this area?
Support is there, but I'm not sure you can do it interactively...am checking on that...
Hi !
Does someone has a workaround to be able to see a light filter in Hydra?
Hi guys,
In Solaris barndoor and gobo filter don't work for me in 6.2.1.0, only light decay and blocker work.
it is normal? any solution?