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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Can imagers write to AOV float data type?

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Message 1 of 3
zjqj
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Can imagers write to AOV float data type?

When I use a colourcorrect imager with layer selection set to Z, and my Z AOV data type set to float (default) the resulting EXR (using merged AOVs) contains unaffected Z channel - i.e. the imager doesn't do anything.

If I set my Z AOV data type to RGB the resulting EXR Z channel is affected, which is the result I want, but when using the RGB method the EXR contains z.r, z.g, z.b but I only want a single channel for Z (which I get when it's set to float)

Can I make the imager affect an AOV that uses data type float?

or/and

Can I make the driver export a single channel for depth when the AOV uses data type: float?

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Message 2 of 3
zjqj
in reply to: zjqj

A more simple version of what I'm asking is:


How can I adjust the value of the Z AOV (float) at rendertime using an absolute value, such as 0.01?

Message 3 of 3
Stephen.Blair
in reply to: zjqj

Imagers like color correct support RGB and RGBA inputs only.



// Stephen Blair
// Arnold Renderer Support

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