This would probably best be answered by Lee
Tonight I spent the time to go through your UV cords tutorial with the Mona Lisa.
I saw that the effect was mostly controlled through the noise input, and this was what controlled the amount of the distortion as opposed to the position. In your face examples on your website it seems you used an image for distortion as opposed to a noise. I assume an image texture was substituted for the noise input into the add I have tried this and it looks right but I do not know how to control the amount the image texture is applied to the original photo. If you follow can you let me know if I am right in the assumption that an image texture is used in place of the noise in your tutorial, and how one then controls the amount of the applied image texture (I thought there might be a slider in the add function to let you choose the amount, but no such luck) Thanks again for all your amazing work and tutorials
HI Lee, thanks for the hints. I have figured out how to get the range to control the effect, but I can not discover how to get the color space of the Image texture to be used...is that possible?
Thank you for your help
Hi @Louis Markoya! How is the texture that you use for this screenshot? I want to recreate the same effect with the "liquid" remapped look but I can't do it with noises from c4d. Thanks!
And maybe you can control the effect if drop down the Output max value to 0?
The noise is replaced by an image texture, that way you can get any look you want, the slightly tricky part is controlling the effect with a range effecter as described by the master, Lee Griggs above
Information about the Color Manager Settings and Linear Workflow.