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Emission AOV-Light Groups

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Message 1 of 6
contact4Y4MQ
1387 Views, 5 Replies

Emission AOV-Light Groups

Hi,

here is a simple scene to illustrate my issue.

I have two lights that I have separated into two groups (KEY and BACK).When I use the light groups and the emission aov, the aov per light are empty. Same problem with the transmission aov, the lights are not visible in the refracted object.

MtoA 4.2.1.1
Arnold Core 6.2.0.1
Maya 2020.4

emission-beauty.pngemission-back.pngemission-key.png


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  • aov
5 REPLIES 5
Message 2 of 6

There's no scene attached, can you upload one? I wasn't able to reproduce in a simple scene (plane and two spheres) with two area lights.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 6

Here's the link for the scene.

https://drive.google.com/file/d/1dSnRlwBUYx4AucLxOyi7KgnDgZRp2SDt/view?usp=sharing

Sorry it seems that i can't upload the scene directly inside the post...

Message 4 of 6

The light contribution doesn't go into the Emission AOV.

In the Emission AOV, you'll see just the visible lights (what is visible to the camera).

For the light group AOVs, you have to get them for an AOV like RGBA (the beauty), or diffuse, or direct, ...



// Stephen Blair
// Arnold Renderer Support
Message 5 of 6
contact4Y4MQ
in reply to: contact4Y4MQ

Thanks for the answer. I understand that the contribution is not in the emission aov.
What I would like to obtain is the visibility of each light in its own light group. Currently, it seems to me that only the "global aov" includes the visibility of the lights. But when it comes to reconstructing the beauty by light contribution, it is preferable to recover the visibility of each light in a separate aov.

It is even more important for the transmission.
Besides I noticed that the lights appear well in their respective group for specular_direct aov.
Why isn't the same behavior applied for transmission and how can I recover the visibility of each light separately in a refracted object ?

Message 6 of 6

The light visibility does not contribute to the actual lighting of the scene, so it won't appear in light group AOVs.


// Stephen Blair
// Arnold Renderer Support

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