Community
Arnold General Rendering Forum
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Setup for Normal (Arnold 5 MtoA)

4 REPLIES 4
SOLVED
Reply
Message 1 of 5
stephen.barker
501 Views, 4 Replies

Setup for Normal (Arnold 5 MtoA)

Hi,screen-shot-2018-02-09-at-144806.png

I have attached my set up for a normal map using Arnold 5. It looks pretty bad when rendered but I wondered if I had all of the settings correct (images attached).

I can't add the final image of the render (its bad) as I have run out of file attachments

thank you

screen-shot-2018-02-09-at-142437.png

screen-shot-2018-02-09-at-142504.png

screen-shot-2018-02-09-at-142608.pngscreen-shot-2018-02-09-at-142712.png

4 REPLIES 4
Message 2 of 5
zenop
in reply to: stephen.barker

I personally always use aiNormalMap/aiBump2d instead of the Maya nodes, they hold some more options and are more straightforward. I dislike that you have to connect a single channel to the maya bump2d input, yet it will still query all 3 channels for normal maps. Bit confusing.

Watch out with connecting the alpha to the normal input, you probably want to connect the color output instead

Message 3 of 5

@Zeno Pelgrims

Thank you (liked and rewarded).

I am still new to this I am not sure about the connecting the alpha to the normal input. I have attached my hypershade graph.

thank you again

screen-shot-2018-02-09-at-170541.png

Message 4 of 5
zenop
in reply to: stephen.barker

For normal maps (3 channel color data), connect the out_color of the file node to the input of the aiNormalMap instead. For bump maps (float data), use the aiBump2d node 🙂

Message 5 of 5

@Zeno Pelgrims

Thank you - now starts to make sense (liked and rewarded)

screen-shot-2018-02-09-at-212207.png

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report