Just wondering if it is possible to use the Color Jitter node to have a consistent seed across different textures? Not sure if that even makes scene explain.
I have a cloner with animated "tiles" and on the edge of these tiles I have a seperate texture that is acting as a emission texture on the side that lights up as the effector effects it.
I used the Color Jitter node to randomise between three different colours for the tiles, but the problem comes that when I use the same colour jitter node for the different emission texture of the side the colours don't match up even thought the seed value is the same for both.
I've added the project file.
Thanks in advance,