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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Cinema 4d Arnold 3.0.1.1 missing aperture mode camera options

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cody_zox1
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Cinema 4d Arnold 3.0.1.1 missing aperture mode camera options

I need f-stop steps, as i seen in the tutorial on Yotube, for creating more correct DOF renders. I dont have option of choosing aperture mode - F-STOP and to change values, from 1 to 20 for example, as it is shown in the video! WHY??? Why so many things wrong with it? And when Arnold GPU gonna get support for mattes and rest of the passes available only for CPU mode? It isnt "production ready at all, at this moment! You should do some code that scene can use RAM+VRAM together, as its done with Octane software - their "out of core" option. I do like arnold most of all renderers out there, but im seriously starting to think to go Cycles, cause all of this!

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Message 2 of 4

f-stop mode was added in C4DtoA 3.0.4. We are continuously working on adding missing features to the GPU, it just takes time. Sorry for all the inconveniences.

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cody_zox1
in reply to: cody_zox1

Thx, ill have to update it than :). Yes, please correct those missing things, especially this thing about multipasses, its crucial to be used seriously for production! Best regards...

Message 4 of 4

I'd highly recommend to update to the latest version, lots of improvements were added since 3.0.1.1.

This is the current list of unsupported nodes and AOVs on the GPU, as you can see most of them are available: https://docs.arnoldrenderer.com/display/A5ARP/Supported+Features+and+Known+Limitations

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