Community
Arnold for Houdini Forum
Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Mesh light are flickering in houdini

3 REPLIES 3
Reply
Message 1 of 4
berkayferah
516 Views, 3 Replies

Mesh light are flickering in houdini

Hello, I isolated the headlights of the cars and turned them into mesh lights in order to achieve night-driving effects. But my mesh lights are flickering when I rendered them. I uploaded the frame 509 and 510 to show the difference of intensity of light. Settings are the same but the intensity of light is changing. Can you please help me to fix this?

Images

https://ibb.co/L6d7dzH

https://ibb.co/St503Px

https://ibb.co/YbXgzGd

https://ibb.co/9vQjBny

https://ibb.co/Cm9tF8j




Tags (1)
Labels (1)
3 REPLIES 3
Message 2 of 4
berkayferah
in reply to: berkayferah

I think I just found the problem. The number of cars always changing in the project. So area of mesh light is also changing. Thats why I am having flickering

Message 3 of 4
Anonymous
in reply to: berkayferah

Disable normalize on the mesh light, it will not change the intensity when new cars are added


Message 4 of 4
lee_griggs
in reply to: berkayferah

For ease of use, I would use area lights in this situation. You could probably need fewer light samples too. I like the style btw!

Lee Griggs
Arnold rendering specialist
AUTODESK

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report