Explosia fx is getting color from the xparticles emitter, shows correctly in the viewport but dont kknow how to access the colors in arnold....
Any suggestions ?
All channels from explosia are exported by default (since C4DtoA 3.3.2), so you should be able to just read the color channel (e.g. in a standard_volume or volume_sample_rgb shader).
If it does not work, please send us a scene and I'll take a look.
I cannot get that to work..
Please take a look
Wetransfer link to project file...
Fixed in C4DtoA 126.96.36.199. You can now sample the color channel via the volume_sample_rgb shader.
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