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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold Render to texture taking a long time

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adamodonnellcg
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Arnold Render to texture taking a long time

Hi there I was hoping somebody might be able to help me out, I'm trying to bake a curvature map based on displacement thats plugged into an ai_flat. Its taking an incredibly long time even rendering at 512, I need this to be rendered at 8196 which is impossible at the moment. Do you know what I could be doing wrong?

This is what appears in my log:

arnold_bifrost.dll was compiled against non-compatible Arnold 6.0.0.0

[mtoa] No light in scene

[mtoa] Render to Texture : UDIM 2:0 Rendered to C:/Users/Adam/Documents/maya/projects/Queen/data/ZbrushExports/Costume06/bake/v2/aiFlat1_collar_v02_ZBrushPolyMesh3DShape_1003


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In general, baking is indeed slower than normal rendering. We know we have to improve the implementation.



// Stephen Blair
// Arnold Renderer Support

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