Hi there I was hoping somebody might be able to help me out, I'm trying to bake a curvature map based on displacement thats plugged into an ai_flat. Its taking an incredibly long time even rendering at 512, I need this to be rendered at 8196 which is impossible at the moment. Do you know what I could be doing wrong?
This is what appears in my log:
arnold_bifrost.dll was compiled against non-compatible Arnold 6.0.0.0
[mtoa] No light in scene
[mtoa] Render to Texture : UDIM 2:0 Rendered to C:/Users/Adam/Documents/maya/projects/Queen/data/ZbrushExports/Costume06/bake/v2/aiFlat1_collar_v02_ZBrushPolyMesh3DShape_1003
In general, baking is indeed slower than normal rendering. We know we have to improve the implementation.