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is there a way to recreate surfaceluminance node (maya) in C4D? I'm trying to integrate day/night earth maps on a globe, using a distant light. I know surfaceluminance is a maya node, but it works with Arnold. I wondered if there was an all-arnold approach?
MtoA converts surfaceLuminance to an all-Arnold shader tree.
If you export a shader that uses surfaceLuminance, you'll see this instead of "surfaceLuminace"
rgb_to_float { name surfaceLuminance2 input surfaceLuminance2/utility mode "luminance" } utility { name surfaceLuminance2/utility shade_mode "lambert" color 4.48571444 4.48571444 4.48571444 }