Hey,
we are rendering crowds using the usd procedural. We have built the hirarchy up so that each row in each section of the stadium has its own path (/Crowd/Sector2/Row4/Agent01 etc) and ideally i would like to pick specific sectors and rows based on the shot camera and actual extras on the stadium. The object path doesnt seem to support any wildcarding or multiple inputs. Is this somehow possible in any other way without creating tons of procedural nodes?
thanks,
andres
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
looking at it some more it seems like it wont render 2 usd procedurals with different agents specified in the object path. Renders both of them fine separately. The errors seem to be different every time.
How about using an operator to hide or disable the nodes you don't want to see?
Hard part is you need to know the Arnold node names
or
Hi Stephen
I've just run into this issue myself. I have a scene layout published to USD and I want to pass it to the Arnold ROP as multiple USD procedurals so I can render some prims for beauty and others as phantoms, mattes, etc.
Is it still not possible to pass multiple paths in the Object Path parameter?
David
@david.schneiderKZE5Q wrote:
Hi Stephen
I've just run into this issue myself. I have a scene layout published to USD and I want to pass it to the Arnold ROP as multiple USD procedurals so I can render some prims for beauty and others as phantoms, mattes, etc.
Is it still not possible to pass multiple paths in the Object Path parameter?
David
usd.object_path is a single path