Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

MTOA - Subdiv attributes on ShapeDeformed

1 REPLY 1
Reply
Message 1 of 2
bdewalleDD7LQ
158 Views, 1 Reply

MTOA - Subdiv attributes on ShapeDeformed

Hi there,

In a maya scene, is it possible to force the Shape Deformed of a mesh to use the arnold subdiv attributes of the base Shape?

Thanks

Tags (1)
Labels (1)
1 REPLY 1
Message 2 of 2

Subdiv is applied at render time, and then Arnold has the deformed mesh only



// Stephen Blair
// Arnold Renderer Support

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report