arnoldrenderer.com arnold support
  • Ask a question
  • Spaces
    • C4DtoA
    • HtoA
    • KtoA
    • MtoA
    • MAXtoA
    • SItoA
    • Arnold Core Renderer
    • Development
    • Shader Hacking
    • Help
    • Topics
    • Questions
    • Users
  • Sign in
  • Home /
avatar image
Question by Stephen Barker · Feb 12, 2018 at 01:05 PM ·

What is the best file format for a normal, curvature and diffuse map?

Hi

I currently use 8bit .tif files would I be better with a different format?

I use 32bit (float) tif for a height map and would that also be correct?

thank you

Comment

People who like this

0 Show 0
10 |600 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Ashley Handscomb Retallack · Feb 12, 2018 at 03:47 PM

I would suggest using 8bit only for diffuse maps. Where possible use half float exrs for color data.

For displacement maps use 32bit exrs or tifs. Normal or bump maps will behave better with more data as well.

Comment
Stephen Barker

People who like this

1 Show 0 · Share
10 |600 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Stephen Barker · Feb 12, 2018 at 04:46 PM

@Ashley Handscomb Retallack

thank you. I am unsure what a half float is. From Substance Painter to Maya I get 32F for exr so will go with that.

(liked and rewarded)

thank you again

Comment

People who like this

0 Show 1 · Share
10 |600 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Stephen Blair ♦ · Feb 12, 2018 at 04:53 PM 1
Share

32 is float, 16 is half float

avatar image

Answer by Stephen Barker · Feb 12, 2018 at 05:13 PM

@Ashley Handscomb Retallack

ha ha ha of course it is (slaps head on desk)

thank you

Comment

People who like this

0 Show 0 · Share
10 |600 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 5 attachments (including images) can be used with a maximum of 2.0 MB each and 10.2 MB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

© 2009 - 2019 Solid Angle S.L. All Rights Reserved
website terms /  privacy policy / contact


Enterprise
Social Q&A

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • C4DtoA
  • HtoA
  • KtoA
  • MtoA
  • MAXtoA
  • SItoA
  • Arnold Core Renderer
  • Development
  • Shader Hacking
  • Help
  • Explore
  • Topics
  • Questions
  • Users