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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Sky Fog\depth

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Message 1 of 5
darioOrtisi
230 Views, 4 Replies

Sky Fog\depth

Hi all. I will like to know what is the best method to render the skyFog. I do test with aifog but is a bit difficult to understand. There is some hint?

Thank you.

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  • sky
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Message 2 of 5
lee_griggs
in reply to: darioOrtisi

Docs: https://docs.arnoldrenderer.com/display/A5AFMUG/Fog

Tutorial: https://docs.arnoldrenderer.com/display/A5AFMUG/Underwater+Scene+with+Fog

There is also atmosphere_volume which might give you a better result, depending on what you are using it for.

https://www.youtube.com/watch?v=CWw5yAMRsJU&t=104s

Docs: https://docs.arnoldrenderer.com/display/A5AFMUG/Atmosphere+Volume

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
darioOrtisi
in reply to: darioOrtisi

Thanks Lee. I see and following the tut for atmosphere_volume. There is a problem. It's possible that(i'm working in real scale, so i have a far far mountain on the distance. we pass the 1000000 distance) a problem on this long distance? Anyway at this stage i can render with aiFog what i want to do.

Thanks for your time and help.

Message 4 of 5
lee_griggs
in reply to: darioOrtisi

I'm not sure how that would look at that scale, but you may have to play around with the scale and exposure of the light that you are using for the atmosphere_volume.

Fog may be enough. I did an example here for example:

https://youtu.be/BZX6FMGTuOo?t=153


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
darioOrtisi
in reply to: darioOrtisi

Thanks Lee. The problem was the fact that I'm working in Z-up Axis as default. So sometimes even i can manage a lot of different situation where i need to change the axis a lot o f time for my jobs, sometimes i have problem and off course something to manage visually as locator or construction plane where is visualized the aiFog would be great.

Thanks

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