Frank Grecco avatar image
Frank Grecco asked

Triplanar with animated objects

My understanding from what I've gathered in the docs and among the posts on this forum is that in order to keep textures from swimming through my animated objects ( transformed or deformed ) I need to do the following :

  • Set my triplanar node's coord space to 'Pref'
  • Create a texture reference object for all objects
  • Enable 'Export Reference Positions' for all objects ( which seems to be default )

I've created a 'Pref' custom AOV and the data appears like it's sticking if I compare it to P but the shader that is using the triplanar nodes still swims.

Is there a step I'm missing, specific order of operations, or any other limitations I should be aware of?


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