I’m wondering if there is any way to include the ‘fire’ and ‘smoke’ RGBA channels that Arnold uses in its interaction with TFD if you add an Arnold tag to the TFD container, when converting the .bcf files that TFD uses to an OpenVDB format using the bcf2vdb application included with TFD?
Even the command line version states that only the float and vector channels are available, and TFD itself has the same list of channels checkable in the plugin - not the 2 RGBA channels that interact with the Arnold tag on the TFD container and look just like Physical with mutiple scattering. These channels must exist somewhere?!?!
Is there a way to get the 2 RGBA channels included in the OpenVdb conversion? These channels make shading the fire so easy as a starting point!