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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Displacement error with edges.

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Message 1 of 3
Carlos_Velázquez
222 Views, 2 Replies

Displacement error with edges.

When I apply the displacement map to the body geometry, it makes the edges more evident. You can see it clarely in the eyelid and ear, but it also shows in the nose and the wrinckle below the eye.

The Subsusurface Scattering makes it less evident.

It has 3 clatclark subv.

The first image is just with smoothness (3) and the next two with displacement map applyied.


EDIT: IT seems to be a problem baking the displacement map out from Zbrush, but I don't know how to solve it.

no-disp.pngsi-disp.png

9.jpgcaptura.png


Thanks.

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2 REPLIES 2
Message 2 of 3

Have you tried it without smoothness? Is the displacement map 16bit/32 bit (set to RAW)?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3

Thank you @Lee Griggs. Sorry for the late. Yes, Tried without smoothness. The map is 32.

I finally solved it checking smooth UV option when exporting the displacement map from Zbrush.



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