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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Adding a Triplaner node to Displacement? - C4DTOA

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Johnny_Naro
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Adding a Triplaner node to Displacement? - C4DTOA

Does anyone know if it is correct practise to add a triplaner node to a displacement node? I have a rock texture that I have used the triplaner node on the diffuse, normal & roughness maps. I want my displacement map to follow the same tiling. The reason I am asking this is because I'm using the everyday materials collection from Greyscalegorilla & the prebuilt shaders only have the triplaner nodes coming from the diffuse, roughness & normal maps but not the displacement map. I included a screenshot of my node tree to make sure I'm doing this correctly. This is all going over a landscape primitive by the way which I'm a little unsure that this is the correct way to use a shader on a landscape primitive. Thanks!screen-shot-2021-07-30-at-113335-am.png

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