Does anyone know if it is correct practise to add a triplaner node to a displacement node? I have a rock texture that I have used the triplaner node on the diffuse, normal & roughness maps. I want my displacement map to follow the same tiling. The reason I am asking this is because I'm using the everyday materials collection from Greyscalegorilla & the prebuilt shaders only have the triplaner nodes coming from the diffuse, roughness & normal maps but not the displacement map. I included a screenshot of my node tree to make sure I'm doing this correctly. This is all going over a landscape primitive by the way which I'm a little unsure that this is the correct way to use a shader on a landscape primitive. Thanks!