Community
I have the following questions.
1. what is the role of "Normal" attribute in the Ai Ambient Occlusion shader?
2. what attribute of other shader can the "Normal" Output in the Ai Ambient Occlusion shader be connected with?
From the Arnold 5 release notes:
Bump shaders: bump2d
and bump3d
now output a normal vector that can be linked to new normal
parameters in ambocc
, lambert
, standard_surface
and utility
shaders.