Riccardo T avatar image
Riccardo T asked

Wave Ocean Trasmission Holes


Hi, I'm rendering an Ocean Wave in Houdini but in the top part I have this issue, I've checked the channels and the problem comes from the indirect transmission,

If I render it with a simple Surface Standard Material without transmission there are no holes

I've tried so far
-to increase the Trasmission Ray Depth from 8 to 12 but nothing changes
-to change HDRs
-render it without displacement
but nothing changes and I really don't know what to try next

Do you guys know what might be the cause of it?

waveholes.png (599.9 KiB)
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

0 Answers

· Write an Answer

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.