Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

MAYA 2018.2 Bifrost foam not rendering

3 REPLIES 3
Reply
Message 1 of 4
m.yasu.wg
5245 Views, 3 Replies

MAYA 2018.2 Bifrost foam not rendering

I have a simple bifrost simulation that has a liquid and some foam. The liquid renders fine after exporting the mesh to alembic... the foam however doesn't render as points... or spheres... or volumes. The error I get seems to indicate that mtoa is the culprit rather than some settings problem. Here is the error I get...

// Error: line 1: [mtoa.translator] bifrostFoam1MeshShape | Mesh not exported, it has 0 shading groups. //

Anyone have an issue like this?

MAYA 2018.2/MtoA 2.0.1

3 REPLIES 3
Message 2 of 4

Have you assigned a shader to the Foam mesh shape?

Please see the guide here: https://support.solidangle.com/display/A5AFMUG/Bifrost#Bifrost-Foam

Note : The BifrostFoamMaterial and BifrostAeroMaterial are no longer supported in MtoA for Maya 2018+ (they no longer translate to Arnold shader nodes).

So you will need to apply the aiStandardVolume or aiStandardSurface shader to the foam in order to render.



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 4
Stephen.Blair
in reply to: m.yasu.wg

That error indicates something like this:

988-0-shading-groups.jpg



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
m.yasu.wg
in reply to: m.yasu.wg

@Stephen Blair

@Ashley Handscomb Retallack

Thanks Ashley,Stephen!

Does this match with recognition?

991-20180216qa.jpg

What is displayed does not look like foam.

Numerical adjustment??

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report