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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Curvature shader with normal map [c4dtoa]

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meK6ADE
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Curvature shader with normal map [c4dtoa]

Quick question:

can the curvature shader calculate the geometry with a normal map applied to it? Or does it only look at the raw polygon geometry?

And if so: is there a way to bake a normal map into polygons?

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