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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Maya Fluids

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Message 1 of 4
Rikdelausnay3YM95
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Maya Fluids

I'm currently migrating from C4D to Maya and i'm struggling a bit with shading a Maya Fluid shape.

For some reason I cant connect a working standard volumeshader to my fluid shape.
I can only edit the shading with the shading attributes from the fluidshape itself.
Which is in my opinion not that powerfull as the standard volume.

Is this simply not possible or am i doing something wrong?

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Message 2 of 4

You can't use Standard Volume with Maya Fluids

MtoA will apply a MayaFluid shader, and that shader uses the settings from the Maya Fluid shape in Maya.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4

Is there a way to change the interpolation of the fluid shape like the arnold volume material can?

989-knipsel02.jpg

Normally if my sim is too "low res" tricubic interpolation of the voxels and volume displacement with volume padding turned on fixes the cubes.

But with the fluidshape I can't get the displacement working and can't find the smooth interpolation.

Is this even possible?

Message 4 of 4

I found a work around 🙂
For the ones who are interested:

Installing the Soup dev tool to convert your maya fluid to openvdb worked like a charm.
After the conversion you have all the powerful arnold volume tools at your disposal to up the padding , add displacement,....

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