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Arnold aiAtmoshphereVolume creating random scattered light noise

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mike_bagg
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Arnold aiAtmoshphereVolume creating random scattered light noise

I created one candle in my "table for two" scene and enabled aiAtmoshphereVolume, and it glows just fine now. For my other existing lights I turned off Volume in the visibility section so that the fog glow didn't saturate the entire scene and just the candle glows now. However, there are random scattered light spots, almost like bright pixels everywhere in my scene. If I lower the samples in aiAtmoshphereVolume settings, the light errors lesson, but I need to eliminate all of them. Below is a pic with samples set to 1.


candle.jpg

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Message 2 of 2
lee_griggs
in reply to: mike_bagg

Is the candle 'light' very close to or intersecting any geometry?

An alternative would be to use the imager_lens_effects.bloom


Lee Griggs
Arnold rendering specialist
AUTODESK

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