Arnold version: MtoA 4.2.1 on Maya 2022
My OS environment is Windows 10 Pro 21H1.
I am working on city scene by geometry data Plateau by Japanese government 3D urban model data set.
Importing fbx file into Maya, shader is phong. Then I want to switch to Arnold.
Becaue data set contains many shaders, I tried Arnold function - "convert shaders to Arnold" (Arnold - Shader - convert shaders to Arnold.)
After a few minutes it seemed successful to switch to Arnold, but actually there is a problem.
All texture does not appear at all.All building is black.
Then I picked one shader and add another ai stardard shader and connected these nodes.
So as you see it in pictures attached, result is what I need.
My question is what causes this problem and why function of converting does not work.
Any advices are very welcome.
Thank you so much for your reading and concern in advance!
Turn off Use Default Color in the File node.
Did you check the Arnold log (with verbosity level = Info) ?
Disconnect the texture and try with a plain color. Does that work?
Try changing coat_weight to 0.
Thank you Stephen and Lee. I appreciate your quick answering.
After changing coat value from 1 to 0, it works.
I thought "converting shader to arnold" batch work gives coat value with 0 like adding default aistandardshader coat value. I did not notice it.
Many thanks!
Following pictures: top - original phong shader. mid - convert to arnold shader, bottom - changing coat value 1 to 0.