Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

"convert shaders to Arnold" does not work!

3 REPLIES 3
Reply
Message 1 of 4
marbei
331 Views, 3 Replies

"convert shaders to Arnold" does not work!

Arnold version: MtoA 4.2.1 on Maya 2022
My OS environment is Windows 10 Pro 21H1.

I am working on city scene by geometry data Plateau by Japanese government 3D urban model data set.
Importing fbx file into Maya, shader is phong. Then I want to switch to Arnold.

Becaue data set contains many shaders, I tried Arnold function - "convert shaders to Arnold" (Arnold - Shader - convert shaders to Arnold.)

After a few minutes it seemed successful to switch to Arnold, but actually there is a problem.
All texture does not appear at all.All building is black.


Then I picked one shader and add another ai stardard shader and connected these nodes.
So as you see it in pictures attached, result is what I need.

My question is what causes this problem and why function of converting does not work.

Any advices are very welcome.

Thank you so much for your reading and concern in advance!


tbfj00846-2.png


convertshader.png

tbfj00846.pngtbfj00846thrunewshader.png

Tags (1)
Labels (1)
3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: marbei

Turn off Use Default Color in the File node.

Did you check the Arnold log (with verbosity level = Info) ?

Disconnect the texture and try with a plain color. Does that work?




// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
lee_griggs
in reply to: marbei

Try changing coat_weight to 0.

1630591398157.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 4
marbei
in reply to: marbei

Thank you Stephen and Lee. I appreciate your quick answering.
After changing coat value from 1 to 0, it works.

I thought "converting shader to arnold" batch work gives coat value with 0 like adding default aistandardshader coat value. I did not notice it.


Many thanks!


Following pictures: top - original phong shader. mid - convert to arnold shader, bottom - changing coat value 1 to 0.


phong.png


appliedarnoldcoat1.png

appliedarnoldcoat0.png

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report