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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Make a shader only visible in reflection?

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Message 1 of 4
Anonymous
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Make a shader only visible in reflection?

Is there a way to have one shader only be visible in the reflections (of a mirror) and another be visible directly in the camera, on the same object?

I want to create a scene where one object has another shader when looking in the mirror.


Or is this something best done in comp?

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3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: Anonymous

ray_switch does exactly that.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
Anonymous
in reply to: Anonymous

Ah, of course. Is this not yet supported on GPU? I get a black shape with a standard surface piped into the Specular reflection channel in the ray_switch.

Message 4 of 4
Stephen.Blair
in reply to: Anonymous

I just tested (in Maya) with Arnold GPU and a rayswitch, and it works.

1630589746622.png



// Stephen Blair
// Arnold Renderer Support

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