question

Gökdeniz Çetin avatar image
Gökdeniz Çetin asked

Error: [gpu] an error happened during rendering. OptiX error is: Unknown error

Hi everyone,

I'm unable to render my scene in Arnold. Every attempt become fail.


1630785762601.png

Maya 2022

GTX 1660 Ti (latest driver)


I need help. Thanks in advance.


1630785843075.png


file -f -new; // untitled // // Warning: Panel size cannot accommodate all requested Heads Up Display elements. // doOpenFile ("C:/Users/adkga/Desktop/Elyssa Scene.ma"); file -f -options "v=0;p=17;f=0"  -ignoreVersion  -typ "mayaAscii" -o "C:/Users/adkga/Desktop/Elyssa Scene.ma";addRecentFile("C:/Users/adkga/Desktop/Elyssa Scene.ma", "mayaAscii"); evalDeferred "shaderBallRendererMenuUpdate"; // Warning: file: C:\Users\adkga\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\adkga\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\adkga\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. // import arnold # Successfully imported python module 'arnold' import mtoa # Successfully imported python module 'mtoa' import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() # Successfully registered renderer 'arnold' updateRenderOverride; // Warning: line 0: The mesh |MedievalFBXASC032houseFBXASC0323|MedievalFBXASC032houseFBXASC0323Shape contains invalid or unused components.  These can be cleaned up using the Mesh Cleanup dialog. // // Warning: line 0: Errors have occurred while reading this scene that may result in data loss. 
Please check the Script Editor for details. // // File read in  15 seconds. commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; updateRendererUI; // Error: file: G:/Program Files/Autodesk/Maya2022/scripts/others/hikCharacterControlsUI.mel line 323: Object 'hikCharacterList|OptionMenu' not found. // // Error: file: G:/Program Files/Autodesk/Maya2022/scripts/others/hikCharacterControlsUI.mel line 323: Object 'hikCharacterList|OptionMenu' not found. // // Loading Bifrost version 2.2.1.0-202102081428-b33b49f // Bifrost: Loading library: Amino, from: Autodesk. // Bifrost: Loading library: AminoMayaTranslation, from: Autodesk. // Bifrost: Loading library: bif, from: Autodesk. // Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk. // Bifrost: Loading library: geometries, from: Autodesk. // Bifrost: Loading library: fluids, from: Autodesk. // Bifrost: Loading library: particles, from: Autodesk. // Bifrost: Loading library: file, from: Autodesk. // Bifrost: Loading library: midgard, from: Autodesk. // Bifrost: Loading library: modeling, from: Autodesk. // Bifrost: Loading library: nucleus, from: Autodesk. // Bifrost: Loading library: simulation, from: Autodesk. // Bifrost: Loading library: riv_types, from: Autodesk. // Bifrost: Loading library: riv, from: Autodesk. // Bifrost: Loading library: scatter_pack, from: Autodesk. // AbcExport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46) // AbcImport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46) // Error: line 0: Cannot find procedure "shelf_Bifrost". // // Warning: The shelf "Bifrost" has items that cannot be read. // select -r |Character1_Ctrl_Reference ; select -r -sym Character1_Ctrl_RightWristEffector ; select -r -sym Character1_Ctrl_RightWristEffector ; move -r 21.35745 -49.784928 3.800795 ; move -r 21.071325 22.976379 15.179626 ; select -r -sym Character1_Ctrl_LeftWristEffector ; move -r -44.465335 -31.518116 -2.595945 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_LeftWristEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_LeftWristEffector"}; // 36 // currentTime 4 ; move -r 23.15513 13.744803 2.140671 ; select -r -sym Character1_Ctrl_RightWristEffector Character1_Ctrl_RightElbowEffector ; move -r -10.819509 0 -2.899079 ; select -r -sym Character1_Ctrl_ChestEndEffector ; rotate -r -os -fo 0 0 19.597246 ; select -r -sym Messy_Side_Bun ; select -r -sym Genesis8FemaleEyelashes ; select -r -sym Character1_Ctrl_HeadEffector ; rotate -r -os -fo 0 0 -32.388344 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_HeadEffector.rotate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_HeadEffector"}; // 12 // currentTime 0 ; currentTime 0 ; // Press the ESC key to stop playback. currentTime 3 ; currentTime 0 ; rotate -r -os -fo 0 0 52.544807 ; select -r -sym Character1_Ctrl_RightWristEffector ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_RightWristEffector.rotate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_RightWristEffector"}; // 36 // move -r -19.178385 6.160916 -6.960342 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_RightWristEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_RightWristEffector"}; // 36 // currentTime 0 ; // Press the ESC key to stop playback. currentTime 24 ; currentTime 0 ; move -r 6.979957 -22.771551 1.745321 ; select -r -sym Character1_Ctrl_ChestEndEffector ; move -r 4.082543 -11.219962 0.898176 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_ChestEndEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_ChestEndEffector"}; // 24 // currentTime 3 ; move -r -31.17493 -5.685627 -1.519897 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_ChestEndEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_ChestEndEffector"}; // 16 // currentTime 7 ; move -r 63.320129 -4.784729 4.0415 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_ChestEndEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_ChestEndEffector"}; // 16 // currentTime 0 ; // Press the ESC key to stop playback. currentTime 19 ; currentTime 18 ; move -r -111.357469 -28.388934 -4.95697 ; setKeyframe -breakdown 0 -preserveCurveShape 0 |Character1_Ctrl_Reference|Character1_Ctrl_ChestEndEffector.translate; // 3 // setKeyframe -breakdown 0 -preserveCurveShape 0 -hierarchy none -controlPoints 0 -shape 0 {"Character1_Ctrl_ChestEndEffector"}; // 16 // currentTime 0 ; // Press the ESC key to stop playback. currentTime 1 ; currentTime 18 ; select -cl -sym  ; select -r -sym MedievalFBXASC032houseFBXASC0323 ; // Error: [gpu] an error happened during rendering. OptiX error is: Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuEventSynchronize( m_event ) returned (716): Misaligned address, file: <internal>, line: 0)     GPU 0 had 2774MB free before rendering started and 1108MB free when crash occurred     GPU errors are sometimes due to a GPU not having enough remaining free memory. To see if this is what happened here, try simplifying your scene or running on a GPU with more free RAM to see if it solves the crash. Otherwise, upgrading to the latest nvidia gpu driver and Arnold core (available from www.arnoldrenderer.com) might fix the crash // 
rendererroroptixnvidia
1630785762601.png (11.8 KiB)
1630785843075.png (77.1 KiB)
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Stephen Blair avatar image
Stephen Blair answered

That's not a lot of memory:

 GPU 0 had 2774MB free before rendering started and 1108MB free when crash occurred

How much memory is used for a CPU render (get an Info-level Arnold log for that) ?


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Gökdeniz Çetin avatar image
Gökdeniz Çetin answered

Hi.

My GPU is GTX 1660 Ti (6 GB) and it should be ok for one character and one medieval house gameobject. I'm able to render 3 high quality characters and a big scene on Daz3D with Iray.

But I never able to render my scene on Maya with Arnold. I always get error and render stops.

CPU only works but it took ages to complete (I have i7 8700). I must use my graphics card.

I tried on both Maya 2019 and 2022 versions, same problem occurs.

Do you have any idea what is causing to this problem?

Thank in advance.

6 comments
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Log file please?
1 Like 1 ·
Gökdeniz Çetin avatar image Gökdeniz Çetin Stephen Blair ♦♦ ·

There's 600 characters limit, I can't copy paste here nor upload file as txt.

0 Likes 0 ·
Stephen Blair avatar image Stephen Blair ♦♦ Gökdeniz Çetin ·

Here's an example. I compressed and 11MB log file with WinRar, renamed the .rar file to .rar.txt, and uploaded it: mayaRenderLog.rar.txt

0 Likes 0 ·
mayarenderlograr.txt (391.8 KiB)
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