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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Standin on different OS

4 REPLIES 4
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Message 1 of 5
DGFA_maya
252 Views, 4 Replies

Standin on different OS

Hi, when I export a stand-in in MacOs and render it in Windows only the non textured shaders works as expected. The textured shaders have only the surface information without the texture. What do I wrong on export?

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: DGFA_maya

You must export relative paths, not absolute.

And use the texture search path to set the location of the relative path.


Or you can use Arnold path mapping to change the paths at render time.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
DGFA_maya
in reply to: DGFA_maya

Okay, thank you.

For the textures I always use the sourceimages/...

not the full path like Drive/folder/sourceimages/...

Where can I find the Arnlod path mapping?

here are my export options some aren't available for me.

bildschirmfoto-2021-09-08-um-172043.png


Message 4 of 5
Stephen.Blair
in reply to: DGFA_maya

Here's how to use path mapping:

https://arnoldsupport.com/2020/08/06/remapping-paths-at-render-time/



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
DGFA_maya
in reply to: DGFA_maya

Thank you!

Now it works 😄

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