Hi, when I export a stand-in in MacOs and render it in Windows only the non textured shaders works as expected. The textured shaders have only the surface information without the texture. What do I wrong on export?
You must export relative paths, not absolute.
And use the texture search path to set the location of the relative path.
Or you can use Arnold path mapping to change the paths at render time.
Okay, thank you.
For the textures I always use the sourceimages/...
not the full path like Drive/folder/sourceimages/...
Where can I find the Arnlod path mapping?
here are my export options some aren't available for me.
Here's how to use path mapping:
https://arnoldsupport.com/2020/08/06/remapping-paths-at-render-time/