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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Still Splatters??????

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Message 1 of 4
Amit_Karny_עמית_קרני
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Still Splatters??????

Hi There!Just seen that Bifrost tutorial 2020 https://www.youtube.com/watch?v=UqFy_vc7mwg&t=421sbut I need something else if anyone can help me plz!Looking to collide and stay still on the walls in order to make a splatters. just modeled something like example what i want but it look like much repetative. I am looking for an organic way to make that. what should i do to make splatteres on the walls ? already used bifrost so using png as textures is gonna be bad idea and my secound solution. i want Uniformity in design of my scene which means all gonna be GEOs. thanks in advance!

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Message 2 of 4

What is the rendering question here?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4

Isnt Bifrost part of Arnold?

Message 4 of 4

No, Arnold is a render engine, quite separate from Bifrost...

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