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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Hypershade Previews with Arnold GPU are Noisy, CPU is not. (Maya 2022)

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futuremotionrecovery
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Hypershade Previews with Arnold GPU are Noisy, CPU is not. (Maya 2022)

GPU

gpu.png

CPU
cpu.png


In GPU mode it's like the Hypershade preview doesn't progressively refine itself. It seems like it stops after just a few samples.


Anyone know if I'm missing something?



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Material Viewer renders use a fixed AA = 5, so for some materials, like frosted glass for example, GPU previews are noisier



// Stephen Blair
// Arnold Renderer Support

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