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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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XGen to .usd/.ass workflow?

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BrianHanke
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XGen to .usd/.ass workflow?

What's the best way to package a Maya scene with XGen Interactive Groom elements? I'd like to have a self-contained .usd/.ass file for rendering with kick that doesn't depend on Maya being installed. Thanks!

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Stephen.Blair
in reply to: BrianHanke

You would have to use Expand Procedurals



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
BrianHanke
in reply to: BrianHanke

Easy, one checkbox and it's working perfectly!

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