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Rendering with Arnold in Maya using the MtoA plug-in.
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Toon shade outlines

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Message 1 of 4
hyperviktor
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Toon shade outlines

Is there a way to make the outlines noisy / wiggly without modifying the geo?

For example having a simple sphere whete the outline instead of a perfect circle is a wobbly line, not exactly following geometry?


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Message 2 of 4
lee_griggs
in reply to: hyperviktor

Not sure about 'wiggly' but you can certainly break up the edges/silhouette with:

cell_noise -> edge-> silhouette-> width_scale

Example at the bottom here.

You could maybe fudge the wiggle by displacing a transparent duplicate object.

1632808952768.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
hyperviktor
in reply to: hyperviktor

h, the latter is what I wanted to avoid. That solution definitely works but I was wondering if there was a way to just displace the lines instead of the geo ?

Message 4 of 4
nwoolridge
in reply to: hyperviktor

Another approach would be a compositing one: render at least two passes, one with lines and one with shading, GI, etc. Displace the lines over the shaded pass in your compositing app.

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