Hey there, I'm fairly new to Arnold. I'm wanting to stack 2 textures and have the top one have some transparency (a mouth that will swap textures so it animates).
When I add the mouth overtop, its alpha actually cuts through both textures and makes that part of the geometry disappear. Is there a way to prevent this?
The alpha for the mouth is a separate B&W image and is hooked up to Geometry > Cutout Opacity. I've added a C4DtoA tag to the geo and have turned off Opaque. See attached image. On a related note, can Arnold see the transparency in an image without generating a B&W matte? Thanks very much!
Use the alpha as the mix of the layer shader.
Or you could use the Image node in single-channel mode to get just the Alpha channel.