Trying to render an explosia FX object with arnold while using temperature and velocity channels to drive rendering style and from frames to frames it flickers (arnold lost track of the channels) and got this in the log ( for 10 frames out of 100 for example) :
[c4dtoa] Explosia FX field 'temperature' bounds mismatch (expected: [-168.000000 0.000000 -192.000000] - [192.000000 360.000000 216.000000], has: [-168.000000 0.000000 -192.000000] - [192.000000 360.000000 204.000000])
and the same for velocity, uvw and color channel
tried disabling adaptative bounds in ExplosiaFX, but didn't solve the problem
- Another thing to note is that it happens only with a cached sim, if I'm rendering without caching, it works, renders fine, no errors in log.
don't really know if it's on the Arnold side or Xparticle side on this one though...