Hi,
I have a problem in my render, I still have a static noise who stay exactly the same like a grain filter on my image, it looks like it's coming from the camera or the render settings.
But I find nothing about that static render noise on the internet.
I though it was a shading issue, like an low frequency "alFractal" in "world" space instead of "UV" but no.
You can see the problem especially on the specular in the GIF just below.
Thanks for the help !
Can you produce a log with warnings + info enabled in the diagnostics tab in Maya?
Are you locking the sampling pattern?
Did you use pref space without creating a texture reference object?
Try enabling some of the Feature Overrides to see what is causing it.
Can you also check the AOVs to see where it's coming from?
This tutorial may also help identify where the noise is coming from.