My maya Arnold .ass files rendering black in Houdini
I have done the layout and lookdev in maya and export as .ass files to houdini everything works well, expect duplicated proxy were rendering black. It doesn't make sense to me, everything renders expect duplicated proxy , different placement like moved to different location were not rendering. any help appreciated.
Maya arnold .ass files are rendering black in houdini
What versions of MtoA and HtoA?
What's in the Arnold log for a render?
What's a duplicated proxy in an ass file? A ginstance of something?
Hi Stephen, Thanks for your reply.
What versions of MtoA and HtoA?
-This is maya vesion MtoA 4.0.3 -941ee922 (Master ) Apr 17 2020 Arnold core 6.0.3.0
What's in the Arnold log for a render?
-sorry where can I find this?
What's a duplicated proxy in an ass file? A ginstance of something?
-Its just a solid mega scan rocks, same rock proxy when I duplicate in houdini its not rendering
-I made sure this duplicated rock has the same name but has version up 1 added in the end.
Do i need to add anything in the arnold log? its has bunch of information about textures and shader paths
When you exported the ass files from Maya, did you export relative paths for textures and procedurals?
Sorry, missing diffuse texture on the rock when exported as .ass file that's why its black lol. I feel bad now, so stupid. Actually these rocks where done by different person and I didn't expected that. Thanks for your time and help