Another question-bug?
I have inside a room a standard surface with mirror shader values (general specular reflection value=1 and IOR specular reflection=full) and outside there is a window glass with no specular reflection=0 and transmission value=1.
As you see I cannot see what the mirror reflects:
Then when I freeze the outside window glass, I can see normally the mirror reflections:
Any help please here?
Thanks for any Arnold guru's answer... 🙂
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.