As I said in the subject/Question. I'm trying to render ass files for animation but the ass render is not using a suffix to increment the ass export. And is therefore exporting the ass file to the same location, overwriting it on every ass render.
I'm using Deadline to send renders to the farm. Via the Maya deadline submitter from within Maya.
In there I use the 'Arnold Export Job' along with the 'Submit Dependent Arnold Standalone Render Job' to get the ASS and the KICK render in one go.
I think the question really is what kind of Command Line argument do I have to add to the Arnold Export Job to make it render the ass files correctly.
(It does work by submitting the ASS and KICK render separately. The ASS from Maya without using the MayaBatch Plugin, and the KICK from Deadline). But I need the MayaBatch Plugin for xgen to work.
Here a screengrab of my exportsettings from the Maya Deadline Submitter.
2018-02-21-00-41-26.png
Regards,
Aron
In your maya scene render settings, what is the "Frame/Animation ext" set to?
It should be name.#.ext
It is set to name.#.ext
Like I said. It does work when I disable the Maya Batch Plugin.
I have a feeling that a Arnold Export Job assumes your rendering a still unless you tell it otherwise, but I haven't found any documentation that describes something like it.
try loading (browse) the maya file manually in Deadline render manager. Set render setting and the render path. Render only ass, not kick.
Chk its working or not
Like I said. It is working when I submit the ass and kick separately. (and not using the MayaBatch Plugin). But I want it to work with the MayaBatch Plugin so xgen works.
Anyone? I'm still stuck
Whenever I use the MayaBatch Plugin the ass that is being exported doesn't use padding.
Whenever I disable MayaBatch Plugin, xgen hair/fur doesn't render.
please cross check this arnold render setting in your file.
The Deadline Arnold Export Job worked fine for me. I didn't have to do anything special
You may want to take this question to a Deadline-specific forum.