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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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ASS render not using suffix (scenename.####.ass) but overwriting file every frame.

8 REPLIES 8
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Message 1 of 9
aronbaaijens
986 Views, 8 Replies

ASS render not using suffix (scenename.####.ass) but overwriting file every frame.

As I said in the subject/Question. I'm trying to render ass files for animation but the ass render is not using a suffix to increment the ass export. And is therefore exporting the ass file to the same location, overwriting it on every ass render.

I'm using Deadline to send renders to the farm. Via the Maya deadline submitter from within Maya.
In there I use the 'Arnold Export Job' along with the 'Submit Dependent Arnold Standalone Render Job' to get the ASS and the KICK render in one go.

I think the question really is what kind of Command Line argument do I have to add to the Arnold Export Job to make it render the ass files correctly.


(It does work by submitting the ASS and KICK render separately. The ASS from Maya without using the MayaBatch Plugin, and the KICK from Deadline). But I need the MayaBatch Plugin for xgen to work.

Here a screengrab of my exportsettings from the Maya Deadline Submitter.
2018-02-21-00-41-26.png

Regards,

Aron

Labels (4)
8 REPLIES 8
Message 2 of 9

In your maya scene render settings, what is the "Frame/Animation ext" set to?

It should be name.#.ext



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 9
aronbaaijens
in reply to: aronbaaijens

It is set to name.#.ext
Like I said. It does work when I disable the Maya Batch Plugin.

I have a feeling that a Arnold Export Job assumes your rendering a still unless you tell it otherwise, but I haven't found any documentation that describes something like it.

Message 4 of 9
gshankar165
in reply to: aronbaaijens

try loading (browse) the maya file manually in Deadline render manager. Set render setting and the render path. Render only ass, not kick.

Chk its working or not

Message 5 of 9
aronbaaijens
in reply to: aronbaaijens

Like I said. It is working when I submit the ass and kick separately. (and not using the MayaBatch Plugin). But I want it to work with the MayaBatch Plugin so xgen works.

Message 6 of 9
aronbaaijens
in reply to: aronbaaijens

Anyone? I'm still stuck

Whenever I use the MayaBatch Plugin the ass that is being exported doesn't use padding.
Whenever I disable MayaBatch Plugin, xgen hair/fur doesn't render.

Message 7 of 9
gshankar165
in reply to: aronbaaijens

arnold-render-setting.jpg

please cross check this arnold render setting in your file.

Message 8 of 9
aronbaaijens
in reply to: aronbaaijens

No luck. That doesn't change anything.

Message 9 of 9

The Deadline Arnold Export Job worked fine for me. I didn't have to do anything special

You may want to take this question to a Deadline-specific forum.



// Stephen Blair
// Arnold Renderer Support

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