Maya ramp rgb accepts input connections for every color in the ramp
Katana doesnt seem to allow this and only values can be set on the ramp colors
Is there a workaround for that ?
We are struggling with this to trying to convert shaders from Maya to Katana from clients. We really need this feature, kinda weird that the shader doesnt work the same as other DCCs. The terrible Solution we are trying now is using ramps to mask colors in a layer RGB node.