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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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can't use shader effect gear

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Message 1 of 2
jamesw767V6MZX
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can't use shader effect gear

get scriped error

Traceback (most recent call last): File "<stdin>", line 3, in <module> File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\vopfxmenu.py", line 349, in executeMenuAction effect.execute(target_node, input_idx) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\vopfxmenu.py", line 76, in execute output_index_or_name=self.output) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\vopfxmenu.py", line 169, in _executeEffect parm_gen_type=parm_gen_type) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\voptoolutils.py", line 1546, in createInput final_output_node = node.parent().createNode(node_type) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\houpythonportion.py", line 3239, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.378/houdini/python2.7libs\hou.py", line 7697, in createNode return _hou.Node_createNode(*args, **kwargs) OperationFailed: The attempted operation failed. Invalid node type name

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Message 2 of 2

This is not supported at the moment, and it will be hard to implement actually since this menu assumes you are rendering with Mantra.

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