Community
Arnold General Rendering Forum
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Why do have I to use SSS Wheight of 1?

1 REPLY 1
Reply
Message 1 of 2
Niyazi.Ertut
182 Views, 1 Reply

Why do have I to use SSS Wheight of 1?

This is a quote from Arnold for maya userguide

Weight

The 'blend' between diffuse and subsurface scattering. When set to 1.0, there is only SSS, and when set to 0 it is only Lambert. In most cases, you want this to be 1.0 (full SSS)."


I'm wondering why it says that it should be 1 in MOST cases. Isn't there any diffuse happening?

to which cases/materials are they referring ?

Labels (3)
1 REPLY 1
Message 2 of 2

In most cases, like skin, you probably want subsurface scattering, so you use blend = 1

But it's an artistic choice...



// Stephen Blair
// Arnold Renderer Support

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report