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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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WARNING | attempting to get varying parameter 'Cd1' failed! out-of-range error

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Message 1 of 4
Ilarin75
260 Views, 3 Replies

WARNING | attempting to get varying parameter 'Cd1' failed! out-of-range error

Hello, I start a render and get this error on Houdini
The render starts and about 0.3% is done and it stops.
I use CPU only (no solaris) Houdini 18.5 py3

I use about 16 "geo" nodes to render the object. with 20 material nodes overall

if I just override the shaders to lambert, it works.
I can't spot any problem in any particular shader or geometry
it looks like if I just add more than X shaders it brakes
I can't see the pattern really
I had a situation when I just removed one detail attribute and it started to work, 0 logic in it really.
But I need that attribute to work.

Error

Command Exit Code: -6


00:00:01 650MB | [ass] read 466437978 bytes, 137 nodes in 0:00.52

00:01:04 2513MB ERROR | out-of-range error (index 944971 of 545949)

00:01:04 2513MB WARNING | attempting to get varying parameter 'mask' failed!

00:01:04 2513MB ERROR | out-of-range error (index 944971 of 545949)

00:01:04 2513MB WARNING | attempting to get varying parameter 'Cd1' failed!

00:01:04 2513MB ERROR | out-of-range error (index 944971 of 545949)

00:01:04 2513MB ERROR | out-of-range error (index 944971 of 545949)

00:01:04 2513MB WARNING | render terminating early: received abort signal


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3 REPLIES 3
Message 2 of 4
Ilarin75
in reply to: Ilarin75

I wrote to support about that and after like 4 replies they stopped replying to me. The issue is still there. I sent them the file and the scene with the error...

Message 3 of 4
CiroCardoso3v
in reply to: Ilarin75

I had a similar issue in 3ds Max. The problem was one of the materials that had a node that wasn't supported. I would send them again an email asking for an update.
Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 4 of 4

Oh right, under the subject "Houdini PDG Error"

I didn't expect a new support case in that old thread.



// Stephen Blair
// Arnold Renderer Support

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