question

lindsay gomes avatar image
lindsay gomes asked

why is working with quixel so complicated

is there someone that can make it easy for me to understand quixel texturing in arnold

it never seems to be as sharp as the preview images and it gets confusing with the displacement height , bounds pad, scaler zero how do you set them to be perfect enough to give it that sharp realistic look of any object in my case i used a rock and it was rounded and the edges and not sharp

shaders
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

1 Answer

· Write an Answer
Ciro Cardoso avatar image
Ciro Cardoso answered

There is a lot of post production on those previews. I know they sharpen the renders to make it look super detailed. To get something close you need a mix of displacement, normal map and bump map.

2 comments
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

where would I input the bump map in the nodes ?

0 Likes 0 ·

You are in Cinema4D so I am no 100% sure of how it works. In 3ds Max you need to connect your bump map to a Bump2D node which then connects to the Arnold Standard Surface Normal slot.

https://docs.arnoldrenderer.com/display/A5AFCUG/Bump2d

And you can combine both the bump and the normal map, by connecting your normal map to a Normal node. The Output of the Normal node connects to the Normal slot of the Bump2D.

here is the setup in 3ds Max

1637927544257.png

1 Like 1 ·
1637927544257.png (71.8 KiB)

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.