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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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StandIn and Displacement

4 REPLIES 4
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Message 1 of 5
sgivordV3TZH
1896 Views, 4 Replies

StandIn and Displacement

Hi,

i'm currently trying to add dispalcement to a rocks simulation done in houdini and exported as an ass sequence to Maya with arnold 5.

I just read in the doc that displacement is handeled separately from the shader itself, so i can't just plug a displacement shader in maya to have displacement on my standin.

What can i do? Is this even possible?

I would realy try to avoid exporting an alembic file.

have a good day 🙂

Thanks

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4 REPLIES 4
Message 2 of 5

You can try with an override node

https://arnoldsupport.com/2016/04/27/arnold-overriding-parameters-of-nodes-created-by-a-standin/



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
sgivordV3TZH
in reply to: sgivordV3TZH

Thanks,

i would have the same question for Alembic procedurals (GPU Cache)

There are some override options built in, subdivison seams to work fine, but displacement does not seam to happen.

What do i do wrong? Please?

Message 4 of 5
Slava_91
in reply to: sgivordV3TZH

try to update you scene and play with height parameter

Message 5 of 5

This is a new question. Please ask a new question.



// Stephen Blair
// Arnold Renderer Support

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